Shared session

By @Luffyy

Unrealeditorfortnite

Sep 28, 2026, 12:23 PM · 1h 31min · 2 min gameplay

Detected by: frame radar · End: the game closed

Key takeaways

Rough session

Stutters cost a noticeable share of the playtime.

10 stutters (22 slow frames including 3 freezes) · 4.6 s lost

Main cause: Not enough RAM (9 occurrences). The worst stretch cost 3.2 s of lost frames.

Pace set by the processor

The processor set the pace on 83% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

2 min active / 91 min total

Average FPS

81

Session average

1% low

31

Average of the worst 1% of frames

0.1% low

9

Average of the worst 0.1% of frames

Frame p99

20.9 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s43 min86 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (22)

4.6 s lost
Not enough RAM9(1.0 s)
Game computation7(0.6 s)
Graphics load5(1.9 s)
Drive loading1(1.5 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

7%

GPU

?

24%

CPU temp max

?

76°

50° on average

GPU temp max

?

64°

45° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU20 °C58 °C95 °C0 s46 min91 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 43 °CCPU fan max 3,045 RPMGPU fan max 2,328 RPMCPU power avg. 78 WGPU power avg. 72 WHottest core #6 · 76 °C

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 9
  • Measurement cost: 0.4% of the processor
Pace set by the processor

The processor set the pace on 83% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

7.6 GB

Input lag p99

?

277.9 ms