Shared session

By @Luffyy

Unrealeditorfortnite

Oct 14, 2026, 04:08 PM · 2h 49min · 4 min gameplay

Detected by: frame radar · End: the game closed

Key takeaways

Rough session

Stutters cost a noticeable share of the playtime.

33 stutters (169 slow frames including 55 freezes) · 30.2 s lost

Main cause: Game computation (166 occurrences). The worst stretch cost 9.7 s of lost frames.

Pace set by the processor

The processor set the pace on 70% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

4 min active / 169 min total

Average FPS

84

Session average

1% low

16

Average of the worst 1% of frames

0.1% low

2

Average of the worst 0.1% of frames

Frame p99

35.0 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s76 min153 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (169)

30.2 s lost
Game computation166(24.7 s)
Not enough RAM2(9.4 s)
Graphics load1(0.1 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

—

GPU

?

22%

CPU temp max

?

85°

40° on average

GPU temp max

?

66°

47° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU10 °C53 °C95 °C0 s84 min169 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 44 °CCPU fan max 3,030 RPMGPU fan max 2,142 RPMCPU power avg. 51 WGPU power avg. 70 WHottest core #6 · 89 °C

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 155
  • Measurement cost: 0.5% of the processor
Pace set by the processor

The processor set the pace on 70% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

7.4 GB

Input lag p99

?

266.4 ms