Shared session

By @Luffyy

Unrealeditorfortnite

Oct 14, 2026, 01:36 AM · 23 min · 2 min gameplay

Detected by: frame radar · End: the game closed

Key takeaways

Smooth session

The time lost to stutters stays below the threshold.

8 stutters (28 slow frames including 9 freezes) · 3.0 s lost

Main cause: Graphics load (22 occurrences). The worst stretch cost 1.3 s of lost frames. 100% happened in the first ten minutes: the signature of shader compilation, which will not happen again on this game.

Pace set by the processor

The processor set the pace on 74% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

2 min active / 23 min total

Average FPS

103

Session average

1% low

24

Average of the worst 1% of frames

0.1% low

5

Average of the worst 0.1% of frames

Frame p99

22.6 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s11 min23 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (28)

3.0 s lost
Graphics load22(2.9 s)
Game computation6(0.5 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

—

GPU

?

68%

CPU temp max

?

81°

65° on average

GPU temp max

?

66°

58° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU30 °C63 °C95 °C0 s12 min23 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 47 °CCPU fan max 3,217 RPMGPU fan max 3,982 RPMCPU power avg. 140 WGPU power avg. 144 WHottest core #8 · 82 °C

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 11
  • Measurement cost: 3.3% of the processor
Pace set by the processor

The processor set the pace on 74% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

7.2 GB

Input lag p99

?

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