Shared session

By @Luffyy

Unrealeditorfortnite

Oct 02, 2026, 11:48 AM · 5h 12min · 79 min gameplay

Detected by: frame radar · End: the game closed

Key takeaways

Rough session

Stutters cost a noticeable share of the playtime.

41 stutters (197 slow frames including 137 freezes) · 41.4 s lost

Main cause: Game computation (168 occurrences). The worst stretch cost 6.0 s of lost frames.

Pace set by the processor

The processor set the pace on 80% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

79 min active / 312 min total

Average FPS

61

Session average

1% low

5

Average of the worst 1% of frames

0.1% low

1

Average of the worst 0.1% of frames

Frame p99

132.0 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s155 min310 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (197)

41.4 s lost
Game computation168(40.8 s)
CPU taken over15(1.3 s)
Not enough RAM11(3.8 s)
Graphics load3(1.7 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

6%

GPU

?

40%

CPU temp max

?

89°

50° on average

GPU temp max

?

66°

48° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU20 °C58 °C95 °C0 s156 min311 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 47 °CCPU fan max 3,234 RPMGPU fan max 3,010 RPMCPU power avg. 80 WGPU power avg. 85 WHottest core #6 · 89 °C

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 9,464
  • Measurement cost: 0.3% of the processor
Pace set by the processor

The processor set the pace on 80% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

7.8 GB

Input lag p99

?

557.8 ms