Shared session

By @Luffyy

Unrealeditorfortnite

Oct 14, 2026, 09:38 PM · 2h 58min · 8 min gameplay

Detected by: frame radar · End: the game closed

Key takeaways

Rough session

Stutters cost a noticeable share of the playtime.

35 stutters (310 slow frames including 192 freezes) · 48.8 s lost

Main cause: Game computation (304 occurrences). The worst stretch cost 19.1 s of lost frames.

Pace set by the processor

The processor set the pace on 82% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

8 min active / 178 min total

Average FPS

105

Session average

1% low

24

Average of the worst 1% of frames

0.1% low

4

Average of the worst 0.1% of frames

Frame p99

24.9 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s88 min177 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (310)

48.8 s lost
Game computation304(48.0 s)
Graphics load4(0.3 s)
CPU taken over2(6.4 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

—

GPU

?

46%

CPU temp max

?

84°

53° on average

GPU temp max

?

65°

50° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU20 °C58 °C95 °C0 s89 min177 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 45 °CCPU fan max 2,962 RPMGPU fan max 2,718 RPMCPU power avg. 95 WGPU power avg. 94 WHottest core #6 · 83 °C

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 203
  • Measurement cost: 1.2% of the processor
Pace set by the processor

The processor set the pace on 82% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

7.9 GB

Input lag p99

?

334.3 ms