Shared session

By @Luffyy

Unrealeditorfortnite

Sep 30, 2026, 03:08 PM · 2h 11min · 2 min gameplay

Detected by: frame radar · End: the game closed

Key takeaways

Rough session

Stutters cost a noticeable share of the playtime.

15 stutters (138 slow frames including 89 freezes) · 11.5 s lost

Main cause: Game computation. The worst stretch cost 2.0 s of lost frames.

Pace set by the processor

The processor set the pace on 75% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

2 min active / 131 min total

Average FPS

53

Session average

1% low

7

Average of the worst 1% of frames

0.1% low

3

Average of the worst 0.1% of frames

Frame p99

106.3 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s35 min70 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (138)

11.5 s lost
Game computation49(6.6 s)
Graphics load1(0.1 s)

Breakdown of the first 50 stutters.

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

6%

GPU

?

33%

CPU temp max

?

79°

51° on average

GPU temp max

?

68°

49° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU20 °C58 °C95 °C0 s65 min131 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 46 °CCPU fan max 3,234 RPMGPU fan max 2,994 RPMCPU power avg. 71 WGPU power avg. 57 WHottest core #6 · 80 °C

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 55
  • Measurement cost: 0.2% of the processor
Pace set by the processor

The processor set the pace on 75% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

7.9 GB

Input lag p99

?

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