Shared session

By @Luffyy

Unrealeditorfortnite

Oct 03, 2026, 03:35 PM · 8h 7min · 39 min gameplay

Detected by: frame radar · End: the game closed

Key takeaways

Rough session

Stutters cost a noticeable share of the playtime.

190 stutters (1320 slow frames including 519 freezes) · 243.0 s lost

Main cause: Game computation. The worst stretch cost 31.2 s of lost frames.

Pace set by the processor

The processor set the pace on 67% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

39 min active / 487 min total

Average FPS

65

Session average

1% low

14

Average of the worst 1% of frames

0.1% low

3

Average of the worst 0.1% of frames

Frame p99

42.8 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s222 min444 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (1320)

243.0 s lost
Game computation375(65.8 s)
Graphics load62(8.2 s)
Not enough RAM54(10.3 s)
Drive loading9(1.8 s)

Breakdown of the first 500 stutters.

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

10%

GPU

?

56%

CPU temp max

?

83°

54° on average

GPU temp max

?

65°

55° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU20 °C58 °C95 °C0 s243 min486 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 46 °CCPU fan max 3,000 RPMGPU fan max 2,422 RPMCPU power avg. 98 WGPU power avg. 106 WHottest core #6 · 83 °C

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 276
  • Measurement cost: 0.7% of the processor
Pace set by the processor

The processor set the pace on 67% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

12.0 GB

Input lag p99

?

395.7 ms