Shared session

By @Luffyy

Unrealeditorfortnite

Sep 29, 2026, 08:33 PM · 2h 35min · 96 min gameplay

Detected by: frame radar · End: the game closed

Key takeaways

Bad session

Stutters cost a noticeable share of the playtime.

149 stutters (8582 slow frames including 2314 freezes) · 799.4 s lost

Main cause: Game computation. The worst stretch cost 305.7 s of lost frames.

Pace set by the processor

The processor set the pace on 87% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

96 min active / 155 min total

Average FPS

53

Session average

1% low

4

Average of the worst 1% of frames

0.1% low

1

Average of the worst 0.1% of frames

Frame p99

133.0 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s76 min152 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (8582)

799.4 s lost
Game computation37(13.1 s)
Drive loading12(2.5 s)
Not enough RAM1(0.1 s)

Breakdown of the first 50 stutters.

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

11%

GPU

?

64%

CPU temp max

?

80°

57° on average

GPU temp max

?

68°

56° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU30 °C63 °C95 °C0 s78 min155 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 49 °CCPU fan max 3,234 RPMGPU fan max 3,010 RPMCPU power avg. 106 WGPU power avg. 110 WHottest core #6 · 83 °C

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 900
  • Measurement cost: 0.3% of the processor
Pace set by the processor

The processor set the pace on 87% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

7.9 GB

Input lag p99

?

526.7 ms