Shared session

By @Luffyy

Fortnite

Oct 09, 2026, 04:33 PM · 32 min · 12 min gameplay

Detected by: system event · End: the game closed

Key takeaways

Bad session

Stutters cost a noticeable share of the playtime.

48 stutters (313 slow frames including 189 freezes) · 43.8 s lost

Main cause: Game computation (280 occurrences). The worst stretch cost 5.6 s of lost frames.

Pace set by the graphics card

The graphics card set the pace on 82% of the frames: the usual situation for an uncapped game.

Performance

FPS, lows and stutter breakdown

Frame timing

12 min active / 32 min total

Average FPS

119

Session average

1% low

18

Average of the worst 1% of frames

0.1% low

5

Average of the worst 0.1% of frames

Frame p99

34.5 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s15 min31 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (313)

43.8 s lost
Game computation280(48.5 s)
Graphics load28(2.6 s)
CPU taken over4(0.5 s)
Not enough RAM1(0.1 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

13%

GPU

?

55%

CPU temp max

?

76°

52° on average

GPU temp max

?

64°

53° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU30 °C63 °C95 °C0 s16 min32 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 42 °CCPU fan max 2,784 RPMGPU fan max 2,839 RPMCPU power avg. 96 WGPU power avg. 107 WHottest core #6 · 79 °C

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 328
  • Measurement cost: 1.5% of the processor
Pace set by the graphics card

The graphics card set the pace on 82% of the frames: the usual situation for an uncapped game.

VRAM peak

?

7.5 GB

Input lag p99

?

19.8 ms