Shared session

By @Luffyy

Unrealeditorfortnite

Oct 09, 2026, 09:08 PM · 3h 38min · 12 min gameplay

Detected by: frame radar · End: the game closed

Key takeaways

Bad session

Stutters cost a noticeable share of the playtime.

52 stutters (1286 slow frames including 902 freezes) · 147.3 s lost

Main cause: Game computation. The worst stretch cost 20.0 s of lost frames.

Pace set by the processor

The processor set the pace on 96% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

12 min active / 218 min total

Average FPS

62

Session average

1% low

4

Average of the worst 1% of frames

0.1% low

1

Average of the worst 0.1% of frames

Frame p99

137.6 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s99 min197 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (1286)

147.3 s lost
Game computation268(45.1 s)
Graphics load132(17.7 s)
CPU taken over100(12.5 s)

Breakdown of the first 500 stutters.

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

2%

GPU

?

25%

CPU temp max

?

67°

41° on average

GPU temp max

?

64°

43° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU20 °C58 °C95 °C0 s109 min218 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 41 °CCPU fan max 2,758 RPMGPU fan max 1,908 RPMCPU power avg. 53 WGPU power avg. 71 WHottest core #6 · 75 °C

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 5,002
  • Measurement cost: 0.2% of the processor
Pace set by the processor

The processor set the pace on 96% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

7.7 GB

Input lag p99

?

290.1 ms