Shared session

By @Luffyy

Fortnite

Sep 28, 2026, 06:47 PM · 15 min · 4 min gameplay

Detected by: system event · End: the game closed

Key takeaways

Rough session

Stutters cost a noticeable share of the playtime.

26 stutters (60 slow frames including 11 freezes) · 4.7 s lost

Main cause: Game computation. The worst stretch cost 3.2 s of lost frames.

Pace set by the graphics card

The graphics card set the pace on 82% of the frames: the usual situation for an uncapped game.

Performance

FPS, lows and stutter breakdown

Frame timing

4 min active / 15 min total

Average FPS

155

Session average

1% low

55

Average of the worst 1% of frames

0.1% low

13

Average of the worst 0.1% of frames

Frame p99

12.5 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s4 min8 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (60)

4.7 s lost
Game computation26(3.4 s)
Graphics load24(1.2 s)

Breakdown of the first 50 stutters.

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

21%

GPU

?

45%

CPU temp max

?

72°

57° on average

GPU temp max

?

65°

51° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU30 °C63 °C95 °C0 s8 min15 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 45 °CCPU fan max 2,962 RPMGPU fan max 2,994 RPMCPU power avg. 110 WGPU power avg. 97 WHottest core #4 · 72 °C

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 9
  • Measurement cost: 0.6% of the processor
Pace set by the graphics card

The graphics card set the pace on 82% of the frames: the usual situation for an uncapped game.

VRAM peak

?

7.8 GB

Input lag p99

?

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