Shared session

By @Luffyy

Fortnite

Oct 10, 2026, 11:12 PM · 1h 5min · 1 min gameplay

Detected by: system event · End: the game closed

Key takeaways

Smooth session

The time lost to stutters stays below the threshold.

4 stutters (22 slow frames including 9 freezes) · 3.1 s lost

Main cause: Game computation (22 occurrences). The worst stretch cost 1.2 s of lost frames. 100% happened in the first ten minutes: the signature of shader compilation, which will not happen again on this game.

Pace set by the processor

The processor set the pace on 95% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

1 min active / 65 min total

Average FPS

262

Session average

1% low

27

Average of the worst 1% of frames

0.1% low

11

Average of the worst 0.1% of frames

Frame p99

34.1 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s3 min6 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (22)

3.1 s lost
Game computation22(3.4 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

6%

GPU

?

28%

CPU temp max

?

80°

42° on average

GPU temp max

?

51°

43° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU20 °C58 °C95 °C0 s33 min65 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 44 °CCPU fan max 3,234 RPMGPU fan max 1,304 RPMCPU power avg. 58 WGPU power avg. 70 WHottest core #8 · 81 °C

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 34
  • Measurement cost: 1.4% of the processor
Pace set by the processor

The processor set the pace on 95% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

6.7 GB

Input lag p99

?

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