Shared session

By @Luffyy

Unrealeditorfortnite

Oct 02, 2026, 10:49 PM · 13h 24min · 53 min gameplay

Detected by: frame radar · End: the game closed

Key takeaways

Rough session

Stutters cost a noticeable share of the playtime.

79 stutters (356 slow frames including 189 freezes) · 122.9 s lost

Main cause: Game computation (355 occurrences). The worst stretch cost 37.7 s of lost frames.

Pace set by the processor

The processor set the pace on 80% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

53 min active / 804 min total

Average FPS

78

Session average

1% low

28

Average of the worst 1% of frames

0.1% low

3

Average of the worst 0.1% of frames

Frame p99

23.8 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s315 min629 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (356)

122.9 s lost
Game computation355(128.5 s)
Graphics load1(1.2 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

6%

GPU

?

17%

CPU temp max

?

85°

38° on average

GPU temp max

?

65°

47° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU10 °C53 °C95 °C0 s402 min803 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 45 °CCPU fan max 2,941 RPMGPU fan max 2,387 RPMCPU power avg. 40 WGPU power avg. 69 WHottest core #6 · 85 °C

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 1,175
  • Measurement cost: 0.2% of the processor
Pace set by the processor

The processor set the pace on 80% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

7.7 GB

Input lag p99

?

325.9 ms