Shared session

By @Luffyy

Unrealeditorfortnite

Oct 13, 2026, 11:08 AM · 2h 29min · 9 min gameplay

Detected by: frame radar · End: the game closed

Key takeaways

Rough session

Stutters cost a noticeable share of the playtime.

58 stutters (390 slow frames including 110 freezes) · 60.8 s lost

Main cause: Game computation (289 occurrences). The worst stretch cost 8.0 s of lost frames.

Pace set by the processor

The processor set the pace on 67% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

9 min active / 149 min total

Average FPS

101

Session average

1% low

23

Average of the worst 1% of frames

0.1% low

3

Average of the worst 0.1% of frames

Frame p99

27.4 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s29 min57 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (390)

60.8 s lost
Game computation289(51.0 s)
Graphics load96(13.6 s)
Drive loading4(3.9 s)
Not enough RAM1(0.2 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

—

GPU

?

36%

CPU temp max

?

91°

49° on average

GPU temp max

?

66°

47° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU20 °C58 °C96 °C0 s75 min149 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 43 °CCPU fan max 3,234 RPMGPU fan max 3,997 RPMCPU power avg. 82 WGPU power avg. 83 WHottest core #6 · 91 °C

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 168
  • Measurement cost: 0.6% of the processor
Pace set by the processor

The processor set the pace on 67% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

7.7 GB

Input lag p99

?

124.1 ms