Shared session

By @Luffyy

Unrealeditorfortnite

Sep 28, 2026, 04:42 PM · 1h 57min · 14 min gameplay

Detected by: frame radar · End: the game closed

Key takeaways

Bad session

Stutters cost a noticeable share of the playtime.

90 stutters (785 slow frames including 401 freezes) · 116.2 s lost

Main cause: Graphics load. The worst stretch cost 11.9 s of lost frames.

Pace set by the graphics card

The graphics card set the pace on 67% of the frames: the usual situation for an uncapped game.

Performance

FPS, lows and stutter breakdown

Frame timing

14 min active / 117 min total

Average FPS

56

Session average

1% low

8

Average of the worst 1% of frames

0.1% low

2

Average of the worst 0.1% of frames

Frame p99

75.2 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s59 min117 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (785)

116.2 s lost
Graphics load39(4.7 s)
Game computation9(1.4 s)
Not enough RAM1(0.0 s)
Drive loading1(0.4 s)

Breakdown of the first 50 stutters.

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

13%

GPU

?

21%

CPU temp max

?

81°

46° on average

GPU temp max

?

67°

46° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU20 °C58 °C95 °C0 s59 min117 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 45 °CCPU fan max 3,069 RPMGPU fan max 2,994 RPMCPU power avg. 65 WGPU power avg. 71 WHottest core #6 · 79 °C

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 325
  • Measurement cost: 0.3% of the processor
Pace set by the graphics card

The graphics card set the pace on 67% of the frames: the usual situation for an uncapped game.

VRAM peak

?

7.7 GB

Input lag p99

?

965.3 ms