Shared session

By @Luffyy

Unrealeditorfortnite

Oct 12, 2026, 12:31 PM · 1h 6min · 4 min gameplay

Detected by: frame radar · End: the game closed

Key takeaways

Rough session

Stutters cost a noticeable share of the playtime.

18 stutters (290 slow frames including 23 freezes) · 22.0 s lost

Main cause: Game computation (284 occurrences). The worst stretch cost 6.6 s of lost frames.

Pace set by the processor

The processor set the pace on 80% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

4 min active / 66 min total

Average FPS

93

Session average

1% low

19

Average of the worst 1% of frames

0.1% low

5

Average of the worst 0.1% of frames

Frame p99

41.7 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s20 min41 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (290)

22.0 s lost
Game computation284(26.7 s)
Not enough RAM3(0.3 s)
CPU taken over3(0.5 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

6%

GPU

?

44%

CPU temp max

?

70°

50° on average

GPU temp max

?

64°

51° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU20 °C58 °C95 °C0 s33 min66 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 43 °CCPU fan max 2,745 RPMGPU fan max 2,114 RPMCPU power avg. 82 WGPU power avg. 91 WHottest core #6 · 71 °C

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 13
  • Measurement cost: 0.3% of the processor
Pace set by the processor

The processor set the pace on 80% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

8.6 GB

Input lag p99

?

94.1 ms