Shared session

By @Smokeyz

Z1 Battle Royale (H1Z1)

Nov 07, 2026, 03:49 AM (Paris time) · 1 h 30 min · 81 min gameplay

Detected by: system event · End: the game closed

Key takeaways

Bad session

Stutters cost a noticeable share of the playtime.

306 stutters (809 slow frames including 115 freezes) · 63.9 s lost

Main cause: Game computation. The worst stretch cost 9.8 s of lost frames.

Pace set by the processor

The processor set the pace on 86% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

81 min active / 90 min total

Average FPS

293

Session average

1% low

81

Average of the worst 1% of frames

0.1% low

35

Average of the worst 0.1% of frames

Frame p99

9.3 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s45 min89 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (809)

63.9 s lost
Game computation493(30.3 s)
Graphics load3(0.2 s)
Not enough RAM2(0.2 s)
Drive loading2(0.1 s)

Breakdown of the first 500 stutters.

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

20%

GPU

?

49%

CPU temp max

?

17°

17° on average

GPU temp max

?

78°

62° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU0 °C48 °C95 °C0 s45 min90 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

GPU fan max 2,408 RPMGPU power avg. 174 W

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 84
  • Measurement cost: 0.4% of the processor
Pace set by the processor

The processor set the pace on 86% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

4.3 GB

Input lag p99

?

23.2 ms

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