Shared session

By @Smokeyz

Z1 Battle Royale (H1Z1)

Nov 12, 2026, 12:25 PM (Paris time) · 23 min · 20 min gameplay

Detected by: system event · End: the game closed

Key takeaways

Bad session

Stutters cost a noticeable share of the playtime.

51 stutters (123 slow frames including 23 freezes) · 22.2 s lost

Main cause: Game computation (123 occurrences). The worst stretch cost 5.6 s of lost frames. 81% happened in the first ten minutes: the signature of shader compilation, which will not happen again on this game.

Pace set by the processor

The processor set the pace on 88% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

20 min active / 23 min total

Average FPS

316

Session average

1% low

115

Average of the worst 1% of frames

0.1% low

46

Average of the worst 0.1% of frames

Frame p99

6.9 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s11 min23 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (123)

22.2 s lost
Game computation123(22.8 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

23%

GPU

?

45%

CPU temp max

?

17°

17° on average

GPU temp max

?

65°

62° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU0 °C48 °C95 °C0 s12 min23 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

GPU fan max 1,444 RPMGPU power avg. 170 W

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 1
  • Measurement cost: 0.4% of the processor
Pace set by the processor

The processor set the pace on 88% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

3.1 GB

Input lag p99

?

15.3 ms

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