Shared session

By @Stimi

Dark Souls II

Sep 22, 2026, 08:08 PM · 27 min · 25 min gameplay

Very erratic framerate (89% drop) — a serious cause to investigate.

Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz · NVIDIA GeForce RTX 3080 · 31 GB RAM · 2560x1440 · driver 616.64Windowed

Detected by: system event · End: the game closed

Key takeaways

What stands out in this session

Bad session

Very erratic framerate (89% drop) — a serious cause to investigate.

121 stutters (429 slow frames including 418 freezes) · 614.8 s lost

Main cause: Game computation (428 occurrences). The worst stretch cost 32.2 s of lost frames.

CPU limited

The processor did most of the work on 100% of the frames: it is the limit, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

25 min active / 27 min total

Average FPS

33

Session average

1% low

4

Average of the worst 1% of frames

0.1% low

0

Extreme micro-stutters

Frame p99

28.6 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s13 min27 min

Time of each frame (ms) over the session — higher = longer frame. Red dots = frames that clearly break away from the pace of this session.

Slow frames (429)

614.8 s lost
Game computation428(613.2 s)
CPU taken over1(1.6 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

3%

GPU

?

13%

CPU temp max

?

68°

47° on average

GPU temp max

?

58°

56° on average

hot threshold · 85 °C CPUhot threshold · 83 °C GPU30 °C60 °C90 °C0 s14 min27 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 53 °CCPU fan max 759 RPMGPU fan max 1,003 RPMCPU power avg. 51 WGPU power avg. 109 WHottest core #3 · 68 °C
CPU limited

The processor did most of the work on 100% of the frames: it is the limit, not the graphics card.

VRAM peak

?

2.9 GB

VRAM evictions

?

0

Input lag p99

?

142.8 ms