Shared session

By @Stimi

Deadlock

Oct 18, 2026, 03:19 AM · 45 min · 44 min gameplay

Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz · RTX 3080 FE · 31 GB RAM · 2560x1440 · driver 617.14Exclusive fullscreen

Detected by: system event · End: the game closed

Key takeaways

Rough session

Stutters cost a noticeable share of the playtime.

225 stutters (479 slow frames including 20 freezes) · 20.1 s lost

Main cause: Game computation (478 occurrences). The worst stretch cost 2.0 s of lost frames.

Pace set by the processor

The processor set the pace on 90% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

44 min active / 45 min total

Average FPS

131

Session average

1% low

56

Average of the worst 1% of frames

0.1% low

23

Average of the worst 0.1% of frames

Frame p99

14.0 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s22 min44 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (479)

20.1 s lost
Game computation478(24.2 s)
Not enough RAM1(0.1 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

34%

GPU

?

47%

CPU temp max

?

65°

53° on average

GPU temp max

?

72°

66° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU30 °C63 °C95 °C0 s22 min45 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 56 °CCPU fan max 843 RPMGPU fan max 1,546 RPMCPU power avg. 91 WGPU power avg. 209 WHottest core #5 · 65 °C

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 5
  • Measurement cost: 0.4% of the processor
Pace set by the processor

The processor set the pace on 90% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

9.5 GB

Input lag p99

?

25.5 ms