Shared session

By @Stimi

Elden Ring

Sep 20, 2026, 01:17 AM · 14 min

Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz · NVIDIA GeForce RTX 3080 · 31 GB RAM · 2560x1440 · driver 616.64Exclusive fullscreen

Detected by: system event · End: the game closed

Key takeaways

Rough session

Stutters cost a noticeable share of the playtime.

21 stutters (52 slow frames including 20 freezes) · 9.6 s lost

Main cause: Game computation (49 occurrences). The worst stretch cost 5.9 s of lost frames.

Pace set by the processor

The processor set the pace on 100% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

Average FPS

63

Session average

1% low

33

Average of the worst 1% of frames

0.1% low

14

Average of the worst 0.1% of frames

Frame p99

23.5 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s7 min14 min

Worst frame of each slice (ms) over the session: on this older session, the line traces each slice’s maximum, not the usual pace. Red dots = frames that clearly break from the session’s pace.

Slow frames (52)

9.6 s lost
Game computation49(7.8 s)
CPU taken over3(1.8 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

27%

GPU

?

39%

CPU temp max

?

68°

56° on average

GPU temp max

?

69°

66° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU40 °C68 °C95 °C0 s7 min14 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 57 °CCPU fan max 1,000 RPMGPU fan max 1,432 RPMCPU power avg. 85 WGPU power avg. 184 WHottest core #2 · 68 °C
Pace set by the processor

The processor set the pace on 100% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

5.2 GB

Input lag p99

?

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