Shared session

By @Stimi

Overwatch 2

Sep 26, 2026, 07:54 PM · 2 min · 1 min gameplay

Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz · NVIDIA GeForce RTX 3080 · 31 GB RAM · 2560x1440 · driver 616.64Exclusive fullscreen

Detected by: system event · End: the game closed

Key takeaways

Smooth session

The time lost to stutters stays below the threshold.

4 stutters · 0.1 s lost

Main cause: Game computation (4 occurrences).

Pace set by the processor

The processor set the pace on 99% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

1 min active / 2 min total

Average FPS

60

Session average

1% low

40

Average of the worst 1% of frames

0.1% low

18

Average of the worst 0.1% of frames

Frame p99

20.9 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s40 s1 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (4)

0.1 s lost
Game computation4(0.2 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

8%

GPU

?

3%

CPU temp max

?

67°

50° on average

GPU temp max

?

52°

51° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU30 °C63 °C95 °C0 s1 min2 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 54 °CCPU fan max 1,001 RPMGPU fan max 1,003 RPMCPU power avg. 67 WGPU power avg. 91 WHottest core #3 · 68 °C

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 1
  • Measurement cost: 0.4% of the processor
Pace set by the processor

The processor set the pace on 99% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

2.2 GB

Input lag p99

?

13.0 ms

View @Stimi’s Overwatch 2 config →