Shared session

By @Stimi

Deadlock

Nov 06, 2026, 04:58 AM (Paris time) · 8 min

Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz · RTX 3080 FE · 31 GB RAM · 2560x1440 · driver 617.14Exclusive fullscreen

Detected by: process scan · End: the game closed

Key takeaways

Rough session

Stutters cost a noticeable share of the playtime.

18 stutters (54 slow frames including 13 freezes) · 9.6 s lost

Main cause: Game computation (49 occurrences). The worst stretch cost 3.5 s of lost frames.

Pace set by the processor

The processor set the pace on 77% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

Average FPS

182

Session average

1% low

74

Average of the worst 1% of frames

0.1% low

24

Average of the worst 0.1% of frames

Frame p99

10.8 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s4 min8 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (54)

9.6 s lost
Game computation49(9.8 s)
CPU taken over5(0.3 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

31%

GPU

?

54%

CPU temp max

?

65°

50° on average

GPU temp max

?

68°

63° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU20 °C58 °C95 °C0 s4 min8 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 52 °CCPU fan max 818 RPMGPU fan max 1,416 RPMCPU power avg. 90 WGPU power avg. 210 WHottest core #3 · 65 °C

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 2
  • Measurement cost: 0.5% of the processor
Pace set by the processor

The processor set the pace on 77% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

9.2 GB

Input lag p99

?

15.6 ms

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