Shared session

By @Stimi

Hearthstone

Sep 21, 2026, 12:34 AM · 36 min · 30 min gameplay

Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz · NVIDIA GeForce RTX 3080 · 31 GB RAM · 2560x1440 · driver 616.64Exclusive fullscreen

Detected by: system event · End: the game closed

Key takeaways

Rough session

Stutters cost a noticeable share of the playtime.

117 stutters (178 slow frames including 18 freezes) · 21.8 s lost

Main cause: Game computation (177 occurrences). The worst stretch cost 4.5 s of lost frames.

Pace set by the processor

The processor set the pace on 100% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

30 min active / 36 min total

Average FPS

286

Session average

1% low

116

Average of the worst 1% of frames

0.1% low

44

Average of the worst 0.1% of frames

Frame p99

6.3 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s17 min35 min

Worst frame of each slice (ms) over the session: on this older session, the line traces each slice’s maximum, not the usual pace. Red dots = frames that clearly break from the session’s pace.

Slow frames (178)

21.8 s lost
Game computation177(21.8 s)
Drive loading1(0.0 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

19%

GPU

?

17%

CPU temp max

?

62°

53° on average

GPU temp max

?

62°

58° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU30 °C63 °C95 °C0 s18 min35 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 56 °CCPU fan max 830 RPMGPU fan max 1,009 RPMCPU power avg. 84 WGPU power avg. 118 WHottest core #4 · 64 °C
Pace set by the processor

The processor set the pace on 100% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

2.5 GB

Input lag p99

?

9.3 ms