Shared session

By @Stimi

Dark Souls II

Sep 23, 2026, 07:09 PM · 4 min · 1 min gameplay

Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz · NVIDIA GeForce RTX 3080 · 31 GB RAM · 1920x1080 · driver 616.64Windowed

Detected by: system event · End: the game closed

Key takeaways

Smooth session

The time lost to stutters stays below the threshold.

4 stutters (6 slow frames including 3 freezes) · 1.4 s lost

Main cause: Game computation (6 occurrences). The worst stretch cost 560 ms of lost frames.

Pace set by the processor

The processor set the pace on 100% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

1 min active / 4 min total

Average FPS

59

Session average

1% low

42

Average of the worst 1% of frames

0.1% low

11

Average of the worst 0.1% of frames

Frame p99

18.6 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s2 min4 min

Worst frame of each slice (ms) over the session: on this older session, the line traces each slice’s maximum, not the usual pace. Red dots = frames that clearly break from the session’s pace.

Slow frames (6)

1.4 s lost
Game computation6(1.4 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

4%

GPU

?

9%

CPU temp max

?

62°

48° on average

GPU temp max

?

54°

52° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU30 °C63 °C95 °C0 s2 min4 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 52 °CCPU fan max 803 RPMGPU fan max 1,003 RPMCPU power avg. 54 WGPU power avg. 100 WHottest core #4 · 62 °C
Pace set by the processor

The processor set the pace on 100% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

3.0 GB

Input lag p99

?

37.5 ms