Shared session

By @Stimi

Personal best · average FPS

Dark Souls II

Sep 23, 2026, 06:23 PM · 25 min

Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz · NVIDIA GeForce RTX 3080 · 31 GB RAM · 2560x1440 · driver 616.64Windowed

Detected by: system event · End: the game closed

Key takeaways

Smooth session

The time lost to stutters stays below the threshold.

16 stutters (18 slow frames including 3 freezes) · 2.2 s lost

Main cause: Game computation (17 occurrences). The worst stretch cost 552 ms of lost frames.

Pace set by the processor

The processor set the pace on 100% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

Average FPS

59

Session average

1% low

47

Average of the worst 1% of frames

0.1% low

28

Average of the worst 0.1% of frames

Frame p99

19.0 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s12 min25 min

Worst frame of each slice (ms) over the session: on this older session, the line traces each slice’s maximum, not the usual pace. Red dots = frames that clearly break from the session’s pace.

Slow frames (18)

2.2 s lost
Game computation17(2.2 s)
Drive loading1(0.0 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

4%

GPU

?

8%

CPU temp max

?

62°

48° on average

GPU temp max

?

56°

54° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU30 °C63 °C95 °C0 s12 min25 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 53 °CCPU fan max 827 RPMGPU fan max 1,004 RPMCPU power avg. 58 WGPU power avg. 103 WHottest core #6 · 62 °C
Pace set by the processor

The processor set the pace on 100% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

2.5 GB

Input lag p99

?

38.6 ms