Shared session

By @Stimi

Elden Ring

Sep 20, 2026, 07:14 PM · 1h 22min · 79 min gameplay

Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz · NVIDIA GeForce RTX 3080 · 31 GB RAM · 2560x1440 · driver 616.64Exclusive fullscreen

Detected by: system event · End: the game closed

Key takeaways

Rough session

Stutters cost a noticeable share of the playtime.

74 stutters (239 slow frames including 80 freezes) · 33.4 s lost

Main cause: Game computation (215 occurrences). The worst stretch cost 2.4 s of lost frames.

Pace set by the processor

The processor set the pace on 99% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

79 min active / 82 min total

Average FPS

63

Session average

1% low

36

Average of the worst 1% of frames

0.1% low

15

Average of the worst 0.1% of frames

Frame p99

22.7 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s41 min82 min

Worst frame of each slice (ms) over the session: on this older session, the line traces each slice’s maximum, not the usual pace. Red dots = frames that clearly break from the session’s pace.

Slow frames (239)

33.4 s lost
Game computation215(29.7 s)
Not enough RAM18(2.6 s)
Drive loading6(1.1 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

26%

GPU

?

41%

CPU temp max

?

71°

56° on average

GPU temp max

?

71°

66° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU30 °C63 °C95 °C0 s41 min82 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 58 °CCPU fan max 1,093 RPMGPU fan max 1,562 RPMCPU power avg. 85 WGPU power avg. 183 WHottest core #6 · 71 °C
Pace set by the processor

The processor set the pace on 99% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

5.2 GB

Input lag p99

?

31.3 ms