Shared session

By @Stimi

Hearthstone

Sep 19, 2026, 01:58 AM · 29 min · 26 min gameplay

Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz · NVIDIA GeForce RTX 3080 · 31 GB RAM · 2560x1440 · driver 616.64Exclusive fullscreen

Detected by: system event · End: the game closed

Key takeaways

Rough session

Stutters cost a noticeable share of the playtime.

135 stutters (209 slow frames including 24 freezes) · 15.2 s lost

Main cause: Game computation (208 occurrences). The worst stretch cost 1.8 s of lost frames.

Pace set by the processor

The processor set the pace on 100% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

26 min active / 29 min total

Average FPS

238

Session average

1% low

77

Average of the worst 1% of frames

0.1% low

29

Average of the worst 0.1% of frames

Frame p99

9.8 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s14 min29 min

Worst frame of each slice (ms) over the session: on this older session, the line traces each slice’s maximum, not the usual pace. Red dots = frames that clearly break from the session’s pace.

Slow frames (209)

15.2 s lost
Game computation208(15.2 s)
CPU taken over1(0.0 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

19%

GPU

?

17%

CPU temp max

?

63°

54° on average

GPU temp max

?

63°

59° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU30 °C63 °C95 °C0 s15 min29 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 56 °CCPU fan max 854 RPMGPU fan max 1,053 RPMCPU power avg. 85 WGPU power avg. 120 WHottest core #4 · 63 °C
Pace set by the processor

The processor set the pace on 100% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

3.3 GB

Input lag p99

?

14.3 ms