Shared session

By @Stimi

Dark Souls II

Sep 25, 2026, 04:52 AM · 6 min · 5 min gameplay

Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz · NVIDIA GeForce RTX 3080 · 31 GB RAM · 2560x1440 · driver 616.64Windowed

Detected by: system event · End: the game closed

Key takeaways

Rough session

Stutters cost a noticeable share of the playtime.

8 stutters (26 slow frames including 9 freezes) · 3.8 s lost

Main cause: Game computation (25 occurrences). The worst stretch cost 2.8 s of lost frames.

Pace set by the processor

The processor set the pace on 100% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

5 min active / 6 min total

Average FPS

57

Session average

1% low

27

Average of the worst 1% of frames

0.1% low

10

Average of the worst 0.1% of frames

Frame p99

33.9 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s3 min6 min

Worst frame of each slice (ms) over the session: on this older session, the line traces each slice’s maximum, not the usual pace. Red dots = frames that clearly break from the session’s pace.

Slow frames (26)

3.8 s lost
Game computation25(3.8 s)
Cause not identified1(0.0 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

5%

GPU

?

61%

CPU temp max

?

64°

49° on average

GPU temp max

?

64°

62° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU30 °C63 °C95 °C0 s3 min6 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 55 °CCPU fan max 869 RPMGPU fan max 1,175 RPMCPU power avg. 60 WGPU power avg. 147 WHottest core #5 · 67 °C
Pace set by the processor

The processor set the pace on 100% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

3.9 GB

Input lag p99

?

37.5 ms