Shared session

By @Stimi

Elden Ring

Sep 20, 2026, 01:31 AM · 13 min

Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz · NVIDIA GeForce RTX 3080 · 31 GB RAM · 2560x1440 · driver 616.64Exclusive fullscreen

Detected by: system event · End: the game closed

Key takeaways

Rough session

Stutters cost a noticeable share of the playtime.

23 stutters (87 slow frames including 24 freezes) · 10.7 s lost

Main cause: Game computation (87 occurrences). The worst stretch cost 2.5 s of lost frames.

Pace set by the processor

The processor set the pace on 100% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

Average FPS

62

Session average

1% low

29

Average of the worst 1% of frames

0.1% low

9

Average of the worst 0.1% of frames

Frame p99

25.7 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s7 min13 min

Worst frame of each slice (ms) over the session: on this older session, the line traces each slice’s maximum, not the usual pace. Red dots = frames that clearly break from the session’s pace.

Slow frames (87)

10.7 s lost
Game computation87(10.7 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

26%

GPU

?

41%

CPU temp max

?

65°

56° on average

GPU temp max

?

70°

67° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU40 °C68 °C95 °C0 s7 min13 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 57 °CCPU fan max 993 RPMGPU fan max 1,467 RPMCPU power avg. 84 WGPU power avg. 191 WHottest core #6 · 66 °C
Pace set by the processor

The processor set the pace on 100% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

5.5 GB

Input lag p99

?

40.6 ms