Shared session

By @Stimi

Hearthstone

Oct 18, 2026, 08:43 PM · 25 min · 18 min gameplay

Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz · RTX 3080 FE · 31 GB RAM · 2560x1440 · driver 617.14Exclusive fullscreen

Detected by: system event · End: the game closed

Key takeaways

Rough session

Stutters cost a noticeable share of the playtime.

80 stutters (135 slow frames including 11 freezes) · 14.1 s lost

Main cause: Game computation (133 occurrences). The worst stretch cost 4.5 s of lost frames.

Pace set by the processor

The processor set the pace on 100% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

18 min active / 25 min total

Average FPS

285

Session average

1% low

96

Average of the worst 1% of frames

0.1% low

34

Average of the worst 0.1% of frames

Frame p99

7.5 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s12 min25 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (135)

14.1 s lost
Game computation133(13.1 s)
Not enough RAM2(1.5 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

19%

GPU

?

20%

CPU temp max

?

60°

50° on average

GPU temp max

?

58°

54° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU30 °C63 °C95 °C0 s12 min25 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 53 °CCPU fan max 719 RPMGPU fan max 1,004 RPMCPU power avg. 84 WGPU power avg. 120 WHottest core #3 · 60 °C

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 3
  • Measurement cost: 0.7% of the processor
Pace set by the processor

The processor set the pace on 100% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

2.6 GB

Input lag p99

?

23.4 ms