Shared session

By @Stimi

Runtimeclient

Oct 14, 2026, 06:37 PM · 54 min · 53 min gameplay

Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz · NVIDIA GeForce RTX 3080 · 31 GB RAM · 2560x1440 · driver 617.14Exclusive fullscreen

Detected by: frame radar · End: the game closed

Key takeaways

Smooth session

The time lost to stutters stays below the threshold.

275 stutters (438 slow frames including 88 freezes) · 28.1 s lost

Main cause: Game computation (434 occurrences). The worst stretch cost 1.7 s of lost frames.

Pace set by the graphics card

The graphics card set the pace on 88% of the frames: the usual situation for an uncapped game.

Performance

FPS, lows and stutter breakdown

Frame timing

53 min active / 54 min total

Average FPS

124

Session average

1% low

49

Average of the worst 1% of frames

0.1% low

21

Average of the worst 0.1% of frames

Frame p99

17.5 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s27 min53 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (438)

28.1 s lost
Game computation434(31.9 s)
Not enough RAM3(0.1 s)
Graphics load1(0.0 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

41%

GPU

?

81%

CPU temp max

?

69°

60° on average

GPU temp max

?

76°

74° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU40 °C68 °C95 °C0 s27 min53 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 61 °CCPU fan max 1,048 RPMGPU fan max 1,823 RPMCPU power avg. 108 WGPU power avg. 300 WHottest core #3 · 69 °C

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 18
  • Measurement cost: 0.6% of the processor
Pace set by the graphics card

The graphics card set the pace on 88% of the frames: the usual situation for an uncapped game.

VRAM peak

?

5.6 GB

Input lag p99

?

134.8 ms