Shared session

By @Stimi

Elden Ring

Sep 20, 2026, 04:38 AM · 1 min

Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz · NVIDIA GeForce RTX 3080 · 31 GB RAM · 2560x1440 · driver 616.64Exclusive fullscreen

Detected by: system event · End: the game closed

Key takeaways

Bad session

Stutters cost a noticeable share of the playtime.

7 stutters (30 slow frames including 15 freezes) · 9.2 s lost

Main cause: Game computation (23 occurrences). The worst stretch cost 7.5 s of lost frames.

Pace set by the processor

The processor set the pace on 100% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

Average FPS

73

Session average

1% low

24

Average of the worst 1% of frames

0.1% low

1

Average of the worst 0.1% of frames

Frame p99

21.8 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s36 s1 min

Worst frame of each slice (ms) over the session: on this older session, the line traces each slice’s maximum, not the usual pace. Red dots = frames that clearly break from the session’s pace.

Slow frames (30)

9.2 s lost
Game computation23(5.0 s)
Not enough RAM5(1.9 s)
Drive loading2(2.3 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

20%

GPU

?

33%

CPU temp max

?

62°

55° on average

GPU temp max

?

67°

62° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU30 °C63 °C95 °C0 s39 s1 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 56 °CCPU fan max 944 RPMGPU fan max 1,272 RPMCPU power avg. 77 WGPU power avg. 167 WHottest core #1 · 66 °C
Pace set by the processor

The processor set the pace on 100% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

4.8 GB

Input lag p99

?

33.3 ms