Shared session

By @Stimi

Minecraft (Java)

Oct 09, 2026, 03:24 PM · 5 min

Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz · NVIDIA GeForce RTX 3080 · 31 GB RAM · 2560x1440 · driver 617.14Windowed

Detected by: system event · End: the game closed

Key takeaways

Bad session

Stutters cost a noticeable share of the playtime.

29 stutters (117 slow frames including 13 freezes) · 14.5 s lost

Main cause: Game computation (106 occurrences). The worst stretch cost 7.9 s of lost frames.

Pace set by the processor

The processor set the pace on 98% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

Average FPS

477

Session average

1% low

82

Average of the worst 1% of frames

0.1% low

21

Average of the worst 0.1% of frames

Frame p99

8.0 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s2 min5 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (117)

14.5 s lost
Game computation106(13.9 s)
Drive loading11(1.3 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

22%

GPU

?

10%

CPU temp max

?

66°

52° on average

GPU temp max

?

62°

53° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU30 °C63 °C95 °C0 s3 min5 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 49 °CCPU fan max 963 RPMGPU fan max 1,003 RPMCPU power avg. 81 WGPU power avg. 126 WHottest core #4 · 66 °C

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 22
  • Measurement cost: 0.6% of the processor
Pace set by the processor

The processor set the pace on 98% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

2.3 GB

Input lag p99

?

25.7 ms