Shared session

By @Stimi

Elden Ring

Sep 21, 2026, 01:59 AM · 6h 43min · 347 min gameplay

Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz · NVIDIA GeForce RTX 3080 · 31 GB RAM · 2560x1440 · driver 616.64Exclusive fullscreen

Detected by: system event · End: the game closed

Key takeaways

Rough session

Stutters cost a noticeable share of the playtime.

506 stutters (1906 slow frames including 507 freezes) · 237.1 s lost

Main cause: Game computation. The worst stretch cost 3.0 s of lost frames.

Pace set by the processor

The processor set the pace on 99% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

347 min active / 403 min total

Average FPS

64

Session average

1% low

29

Average of the worst 1% of frames

0.1% low

12

Average of the worst 0.1% of frames

Frame p99

28.5 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s146 min292 min

Worst frame of each slice (ms) over the session: on this older session, the line traces each slice’s maximum, not the usual pace. Red dots = frames that clearly break from the session’s pace.

Slow frames (1906)

237.1 s lost
Game computation498(77.2 s)
Not enough RAM2(0.2 s)

Breakdown of the first 500 stutters.

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

25%

GPU

?

48%

CPU temp max

?

66°

53° on average

GPU temp max

?

73°

65° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU40 °C68 °C95 °C0 s201 min402 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 56 °CCPU fan max 1,025 RPMGPU fan max 1,631 RPMCPU power avg. 79 WGPU power avg. 187 WHottest core #3 · 66 °C
Pace set by the processor

The processor set the pace on 99% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

6.1 GB

Input lag p99

?

441.5 ms