Shared session

By @Stimi

League of Legends

Nov 10, 2026, 12:36 AM (Paris time) · 12 min · 7 min gameplay

Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz · RTX 3080 FE · 31 GB RAM · 2560x1440 · driver 617.14Windowed

Detected by: system event · End: the game closed

Key takeaways

Smooth session

The time lost to stutters stays below the threshold.

6 stutters (12 slow frames including 8 freezes) · 2.5 s lost

Main cause: Game computation (10 occurrences). The worst stretch cost 1.4 s of lost frames.

Pace set by the processor

The processor set the pace on 100% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

7 min active / 12 min total

Average FPS

259

Session average

1% low

126

Average of the worst 1% of frames

0.1% low

70

Average of the worst 0.1% of frames

Frame p99

6.3 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s6 min11 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (12)

2.5 s lost
Game computation10(2.0 s)
CPU taken over2(0.6 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

8%

GPU

?

10%

CPU temp max

?

64°

53° on average

GPU temp max

?

49°

47° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU30 °C63 °C95 °C0 s6 min12 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 51 °CCPU fan max 938 RPMGPU fan max 1,003 RPMCPU power avg. 93 WGPU power avg. 98 WHottest core #5 · 62 °C

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 4
  • Measurement cost: 0.6% of the processor
Pace set by the processor

The processor set the pace on 100% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

4.8 GB

Input lag p99

?

23.8 ms

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