Shared session

By @Stimi

Z1 Battle Royale (H1Z1)

Sep 23, 2026, 07:19 PM · 3 min · 1 min gameplay

Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz · NVIDIA GeForce RTX 3080 · 31 GB RAM · 1920x1080 · driver 616.64Exclusive fullscreen

Detected by: system event · End: the game closed

Key takeaways

Rough session

Stutters cost a noticeable share of the playtime.

8 stutters (18 slow frames including 8 freezes) · 6.9 s lost

Main cause: Game computation (18 occurrences). The worst stretch cost 4.0 s of lost frames.

Pace set by the processor

The processor set the pace on 100% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

1 min active / 3 min total

Average FPS

147

Session average

1% low

48

Average of the worst 1% of frames

0.1% low

8

Average of the worst 0.1% of frames

Frame p99

16.9 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s1 min2 min

Worst frame of each slice (ms) over the session: on this older session, the line traces each slice’s maximum, not the usual pace. Red dots = frames that clearly break from the session’s pace.

Slow frames (18)

6.9 s lost
Game computation18(6.9 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

11%

GPU

?

11%

CPU temp max

?

60°

52° on average

GPU temp max

?

56°

55° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU30 °C63 °C95 °C0 s1 min3 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 54 °CCPU fan max 802 RPMGPU fan max 1,003 RPMCPU power avg. 73 WGPU power avg. 103 WHottest core #4 · 60 °C
Pace set by the processor

The processor set the pace on 100% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

2.4 GB

Input lag p99

?

857.8 ms