Shared session

By @Stimi

Runtimeclient

Oct 09, 2026, 09:49 PM · 57 min · 48 min gameplay

Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz · RTX 3080 FE · 31 GB RAM · 2560x1440 · driver 617.14Exclusive fullscreen

Detected by: frame radar · End: the game closed

Key takeaways

Rough session

Stutters cost a noticeable share of the playtime.

159 stutters (265 slow frames including 68 freezes) · 24.5 s lost

Main cause: Game computation (234 occurrences). The worst stretch cost 1.5 s of lost frames.

Pace set by the graphics card

The graphics card set the pace on 90% of the frames: the usual situation for an uncapped game.

Performance

FPS, lows and stutter breakdown

Frame timing

48 min active / 57 min total

Average FPS

168

Session average

1% low

83

Average of the worst 1% of frames

0.1% low

28

Average of the worst 0.1% of frames

Frame p99

10.0 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s29 min57 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (265)

24.5 s lost
Game computation234(23.4 s)
Not enough RAM23(2.1 s)
Drive loading8(0.8 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

42%

GPU

?

71%

CPU temp max

?

74°

58° on average

GPU temp max

?

76°

74° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU40 °C68 °C95 °C0 s29 min57 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 60 °CCPU fan max 1,042 RPMGPU fan max 1,860 RPMCPU power avg. 103 WGPU power avg. 293 WHottest core #3 · 73 °C

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 29
  • Measurement cost: 0.7% of the processor
Pace set by the graphics card

The graphics card set the pace on 90% of the frames: the usual situation for an uncapped game.

VRAM peak

?

5.5 GB

Input lag p99

?

112.7 ms