Shared session

By @Stimi

Runtimeclient

Oct 14, 2026, 05:54 PM · 40 min · 39 min gameplay

Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz · RTX 3080 FE · 31 GB RAM · 2560x1440 · driver 617.14Exclusive fullscreen

Detected by: frame radar · End: the game closed

Key takeaways

Smooth session

The time lost to stutters stays below the threshold.

134 stutters (241 slow frames including 75 freezes) · 18.9 s lost

Main cause: Game computation (235 occurrences). The worst stretch cost 1.0 s of lost frames.

Pace set by the graphics card

The graphics card set the pace on 89% of the frames: the usual situation for an uncapped game.

Performance

FPS, lows and stutter breakdown

Frame timing

39 min active / 40 min total

Average FPS

139

Session average

1% low

69

Average of the worst 1% of frames

0.1% low

26

Average of the worst 0.1% of frames

Frame p99

12.2 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s20 min40 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (241)

18.9 s lost
Game computation235(20.3 s)
Not enough RAM6(0.6 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

38%

GPU

?

80%

CPU temp max

?

68°

59° on average

GPU temp max

?

76°

73° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU40 °C68 °C95 °C0 s20 min40 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 61 °CCPU fan max 1,048 RPMGPU fan max 1,815 RPMCPU power avg. 106 WGPU power avg. 298 WHottest core #3 · 69 °C

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 27
  • Measurement cost: 0.7% of the processor
Pace set by the graphics card

The graphics card set the pace on 89% of the frames: the usual situation for an uncapped game.

VRAM peak

?

5.1 GB

Input lag p99

?

33.1 ms