Shared session

By @Stimi

Runtimeclient

Oct 14, 2026, 09:33 PM · 33 min · 32 min gameplay

Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz · RTX 3080 FE · 31 GB RAM · 2560x1440 · driver 617.14Exclusive fullscreen

Detected by: frame radar · End: the game closed

Key takeaways

Rough session

Stutters cost a noticeable share of the playtime.

124 stutters (389 slow frames including 28 freezes) · 17.7 s lost

Main cause: Game computation (388 occurrences). The worst stretch cost 3.9 s of lost frames.

Pace set by the graphics card

The graphics card set the pace on 97% of the frames: the usual situation for an uncapped game.

Performance

FPS, lows and stutter breakdown

Frame timing

32 min active / 33 min total

Average FPS

104

Session average

1% low

46

Average of the worst 1% of frames

0.1% low

16

Average of the worst 0.1% of frames

Frame p99

16.6 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s16 min32 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (389)

17.7 s lost
Game computation388(22.4 s)
Graphics load1(0.0 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

24%

GPU

?

66%

CPU temp max

?

67°

55° on average

GPU temp max

?

76°

74° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU30 °C63 °C95 °C0 s16 min32 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 57 °CCPU fan max 987 RPMGPU fan max 1,824 RPMCPU power avg. 87 WGPU power avg. 294 WHottest core #6 · 67 °C

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 2
  • Measurement cost: 0.6% of the processor
Pace set by the graphics card

The graphics card set the pace on 97% of the frames: the usual situation for an uncapped game.

VRAM peak

?

6.9 GB

Input lag p99

?

46.6 ms