Shared session

By @Stimi

Dark Souls II

Sep 27, 2026, 09:34 PM · 1h 25min · 84 min gameplay

Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz · RTX 3080 FE · 31 GB RAM · 2560x1440 · driver 616.64Windowed

Detected by: system event · End: the game closed

Key takeaways

Smooth session

The time lost to stutters stays below the threshold.

22 stutters (28 slow frames including 6 freezes) · 3.2 s lost

Main cause: Game computation (27 occurrences). The worst stretch cost 596 ms of lost frames.

Pace set by the processor

The processor set the pace on 100% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

84 min active / 85 min total

Average FPS

59

Session average

1% low

50

Average of the worst 1% of frames

0.1% low

33

Average of the worst 0.1% of frames

Frame p99

18.4 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s42 min84 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (28)

3.2 s lost
Game computation27(3.6 s)
Not enough RAM1(0.0 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

4%

GPU

?

13%

CPU temp max

?

64°

48° on average

GPU temp max

?

59°

57° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU30 °C63 °C95 °C0 s42 min85 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 54 °CCPU fan max 846 RPMGPU fan max 1,004 RPMCPU power avg. 52 WGPU power avg. 106 WHottest core #3 · 64 °C

Measurement conditions

  • V-Sync: on
  • Loading hitches excluded: 1
  • Measurement cost: 0.4% of the processor
Pace set by the processor

The processor set the pace on 100% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

2.8 GB

Input lag p99

?

37.5 ms