Shared session

By @Stimi

Deadlock

Oct 27, 2026, 04:17 AM · 1h 26min · 85 min gameplay

Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz · RTX 3080 FE · 31 GB RAM · 2560x1440 · driver 617.14Exclusive fullscreen

Detected by: system event · End: the game closed

Key takeaways

Rough session

Stutters cost a noticeable share of the playtime.

271 stutters (572 slow frames including 37 freezes) · 29.5 s lost

Main cause: Game computation. The worst stretch cost 2.1 s of lost frames.

Pace set by the processor

The processor set the pace on 82% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

85 min active / 86 min total

Average FPS

146

Session average

1% low

64

Average of the worst 1% of frames

0.1% low

26

Average of the worst 0.1% of frames

Frame p99

12.5 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s42 min85 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (572)

29.5 s lost
Game computation500(29.6 s)

Breakdown of the first 500 stutters.

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

34%

GPU

?

59%

CPU temp max

?

65°

53° on average

GPU temp max

?

73°

67° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU30 °C63 °C95 °C0 s43 min86 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 56 °CCPU fan max 860 RPMGPU fan max 1,596 RPMCPU power avg. 90 WGPU power avg. 223 WHottest core #6 · 65 °C

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 2
  • Measurement cost: 0.4% of the processor
Pace set by the processor

The processor set the pace on 82% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

9.1 GB

Input lag p99

?

29.9 ms