Shared session

By @Stimi

Elden Ring

Sep 20, 2026, 04:36 AM · 2 min · 1 min gameplay

Unstable framerate (59% drop) — stutters are noticeable and frequent.

Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz · NVIDIA GeForce RTX 3080 · 31 GB RAM · 2560x1440 · driver 616.64Exclusive fullscreen

Detected by: system event · End: the game closed

Key takeaways

What stands out in this session

Rough session

Unstable framerate (59% drop) — stutters are noticeable and frequent.

6 stutters (16 slow frames including 2 freezes) · 1.6 s lost

Main cause: Game computation (16 occurrences). The worst stretch cost 1.3 s of lost frames.

CPU limited

The processor did most of the work on 100% of the frames: it is the limit, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

1 min active / 2 min total

Average FPS

88

Session average

1% low

36

Average of the worst 1% of frames

0.1% low

8

Extreme micro-stutters

Frame p99

19.5 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s35 s1 min

Time of each frame (ms) over the session — higher = longer frame. Red dots = frames that clearly break away from the pace of this session.

Slow frames (16)

1.6 s lost
Game computation16(1.6 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

16%

GPU

?

27%

CPU temp max

?

64°

53° on average

GPU temp max

?

67°

63° on average

hot threshold · 85 °C CPUhot threshold · 83 °C GPU10 °C50 °C90 °C0 s54 s2 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 56 °CCPU fan max 948 RPMGPU fan max 1,295 RPMCPU power avg. 71 WGPU power avg. 158 WHottest core #4 · 64 °C
CPU limited

The processor did most of the work on 100% of the frames: it is the limit, not the graphics card.

VRAM peak

?

4.8 GB

VRAM evictions

?

0

Input lag p99

?

52.6 ms