Shared session

By @Stimi

Deadlock

Oct 19, 2026, 09:43 PM · 2 min

Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz · RTX 3080 FE · 31 GB RAM · 2560x1440 · driver 617.14Exclusive fullscreen

Detected by: system event · End: the game closed

Key takeaways

Smooth session

The time lost to stutters stays below the threshold.

3 stutters (20 slow frames) · 0.6 s lost

Main cause: Game computation (20 occurrences). The worst stretch cost 564 ms of lost frames.

Pace set by the processor

The processor set the pace on 98% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

Average FPS

131

Session average

1% low

49

Average of the worst 1% of frames

0.1% low

22

Average of the worst 0.1% of frames

Frame p99

14.2 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s45 s1 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (20)

0.6 s lost
Game computation20(0.9 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

12%

GPU

?

32%

CPU temp max

?

60°

48° on average

GPU temp max

?

55°

51° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU30 °C63 °C95 °C0 s1 min2 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 50 °CCPU fan max 810 RPMGPU fan max 1,003 RPMCPU power avg. 68 WGPU power avg. 131 WHottest core #2 · 61 °C

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 6
  • Measurement cost: 0.4% of the processor
Pace set by the processor

The processor set the pace on 98% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

7.4 GB

Input lag p99

?

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