Shared session

By @Stimi

Personal best · 1% low

Dark Souls II

Sep 22, 2026, 07:03 PM · 14 min · 11 min gameplay

Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz · NVIDIA GeForce RTX 3080 · 31 GB RAM · 2560x1440 · driver 616.64Exclusive fullscreen

Detected by: system event · End: the game closed

Key takeaways

Smooth session

The time lost to stutters stays below the threshold.

5 stutters (9 slow frames including 6 freezes) · 1.7 s lost

Main cause: Game computation (6 occurrences). The worst stretch cost 543 ms of lost frames.

Pace set by the processor

The processor set the pace on 100% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

11 min active / 14 min total

Average FPS

59

Session average

1% low

52

Average of the worst 1% of frames

0.1% low

33

Average of the worst 0.1% of frames

Frame p99

17.9 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s7 min14 min

Worst frame of each slice (ms) over the session: on this older session, the line traces each slice’s maximum, not the usual pace. Red dots = frames that clearly break from the session’s pace.

Slow frames (9)

1.7 s lost
Game computation6(1.3 s)
Not enough RAM2(0.4 s)
Drive loading1(0.0 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

2%

GPU

?

3%

CPU temp max

?

59°

45° on average

GPU temp max

?

52°

49° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU20 °C58 °C95 °C0 s7 min14 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 52 °CCPU fan max 827 RPMGPU fan max 1,004 RPMCPU power avg. 45 WGPU power avg. 88 WHottest core #2 · 61 °C
Pace set by the processor

The processor set the pace on 100% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

2.4 GB

Input lag p99

?

27.0 ms