Shared session

By @Stimi

Dark Souls II

Sep 22, 2026, 11:44 PM · 2h 20min · 100 min gameplay

Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz · RTX 3080 FE · 31 GB RAM · 2560x1440 · driver 616.64Windowed

Detected by: system event · End: the game closed

Key takeaways

Bad session

Stutters cost a noticeable share of the playtime.

208 stutters (2046 slow frames including 2004 freezes) · 3,466.9 s lost

Main cause: Game computation. The worst stretch cost 144.9 s of lost frames.

Pace set by the processor

The processor set the pace on 100% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

100 min active / 140 min total

Average FPS

22

Session average

1% low

1

Average of the worst 1% of frames

0.1% low

0

Average of the worst 0.1% of frames

Frame p99

1017.6 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s70 min139 min

Worst frame of each slice (ms) over the session: on this older session, the line traces each slice’s maximum, not the usual pace. Red dots = frames that clearly break from the session’s pace.

Slow frames (2046)

3,466.9 s lost
Game computation500(816.0 s)

Breakdown of the first 500 stutters.

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

4%

GPU

?

22%

CPU temp max

?

63°

48° on average

GPU temp max

?

62°

59° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU30 °C63 °C95 °C0 s70 min139 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 54 °CCPU fan max 907 RPMGPU fan max 1,021 RPMCPU power avg. 56 WGPU power avg. 120 WHottest core #3 · 63 °C
Pace set by the processor

The processor set the pace on 100% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

3.3 GB

Input lag p99

?

125.5 ms