Shared session

By @Stimi

Deadlock

Nov 10, 2026, 08:40 PM (Paris time) · 31 min · 29 min gameplay

Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz · RTX 3080 FE · 31 GB RAM · 2560x1440 · driver 617.14Exclusive fullscreen

Detected by: system event · End: the game closed

Key takeaways

Rough session

Stutters cost a noticeable share of the playtime.

162 stutters (350 slow frames including 22 freezes) · 22.2 s lost

Main cause: Game computation (350 occurrences). The worst stretch cost 3.8 s of lost frames.

Pace set by the processor

The processor set the pace on 78% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

29 min active / 31 min total

Average FPS

151

Session average

1% low

62

Average of the worst 1% of frames

0.1% low

17

Average of the worst 0.1% of frames

Frame p99

12.7 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s16 min31 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (350)

22.2 s lost
Game computation350(25.0 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

22%

GPU

?

48%

CPU temp max

?

66°

50° on average

GPU temp max

?

72°

66° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU30 °C63 °C95 °C0 s16 min31 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 54 °CCPU fan max 922 RPMGPU fan max 1,535 RPMCPU power avg. 76 WGPU power avg. 205 WHottest core #3 · 67 °C

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 4
  • Measurement cost: 0.4% of the processor
Pace set by the processor

The processor set the pace on 78% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

8.4 GB

Input lag p99

?

12.0 ms

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