Shared session

By @Stimi

Counter-Strike 2

Oct 14, 2026, 03:15 AM · 30 min · 28 min gameplay

Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz · RTX 3080 FE · 31 GB RAM · 2560x1440 · driver 617.14Windowed

Detected by: system event · End: the game closed

Key takeaways

Smooth session

The time lost to stutters stays below the threshold.

35 stutters (49 slow frames including 5 freezes) · 2.8 s lost

Main cause: Game computation (48 occurrences). The worst stretch cost 698 ms of lost frames.

Pace set by the graphics card

The graphics card set the pace on 80% of the frames: the usual situation for an uncapped game.

Performance

FPS, lows and stutter breakdown

Frame timing

28 min active / 30 min total

Average FPS

278

Session average

1% low

60

Average of the worst 1% of frames

0.1% low

44

Average of the worst 0.1% of frames

Frame p99

16.0 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s15 min30 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (49)

2.8 s lost
Game computation48(3.2 s)
Drive loading1(0.1 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

25%

GPU

?

67%

CPU temp max

?

68°

55° on average

GPU temp max

?

76°

70° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU30 °C63 °C95 °C0 s15 min30 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 58 °CCPU fan max 970 RPMGPU fan max 1,792 RPMCPU power avg. 89 WGPU power avg. 245 WHottest core #4 · 68 °C

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 5
  • Measurement cost: 0.5% of the processor
Pace set by the graphics card

The graphics card set the pace on 80% of the frames: the usual situation for an uncapped game.

VRAM peak

?

6.8 GB

Input lag p99

?

29.1 ms

View @Stimi’s Counter-Strike 2 config →