Shared session

By @Stimi

Hearthstone

Sep 24, 2026, 12:00 AM · 38 min · 35 min gameplay

Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz · NVIDIA GeForce RTX 3080 · 31 GB RAM · 2560x1440 · driver 616.64Windowed

Detected by: system event · End: the game closed

Key takeaways

Rough session

Stutters cost a noticeable share of the playtime.

178 stutters (255 slow frames including 10 freezes) · 13.8 s lost

Main cause: Game computation (253 occurrences). The worst stretch cost 2.3 s of lost frames.

Pace set by the processor

The processor set the pace on 100% of the frames: it decides how many frames per second you get, not the graphics card.

Performance

FPS, lows and stutter breakdown

Frame timing

35 min active / 38 min total

Average FPS

230

Session average

1% low

86

Average of the worst 1% of frames

0.1% low

31

Average of the worst 0.1% of frames

Frame p99

8.6 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s19 min38 min

Worst frame of each slice (ms) over the session: on this older session, the line traces each slice’s maximum, not the usual pace. Red dots = frames that clearly break from the session’s pace.

Slow frames (255)

13.8 s lost
Game computation253(13.7 s)
CPU taken over2(0.1 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

19%

GPU

?

16%

CPU temp max

?

64°

54° on average

GPU temp max

?

63°

59° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU30 °C63 °C95 °C0 s19 min38 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 56 °CCPU fan max 851 RPMGPU fan max 1,080 RPMCPU power avg. 87 WGPU power avg. 119 WHottest core #6 · 67 °C
Pace set by the processor

The processor set the pace on 100% of the frames: it decides how many frames per second you get, not the graphics card.

VRAM peak

?

2.4 GB

Input lag p99

?

24.1 ms