Shared session

By @Stimi

Runtimeclient

Oct 11, 2026, 11:01 PM · 1h 11min · 63 min gameplay

Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz · RTX 3080 FE · 31 GB RAM · 2560x1440 · driver 617.14Exclusive fullscreen

Detected by: frame radar · End: the game closed

Key takeaways

Rough session

Stutters cost a noticeable share of the playtime.

214 stutters (335 slow frames including 116 freezes) · 34.0 s lost

Main cause: Game computation (324 occurrences). The worst stretch cost 1.4 s of lost frames.

Pace set by the graphics card

The graphics card set the pace on 89% of the frames: the usual situation for an uncapped game.

Performance

FPS, lows and stutter breakdown

Frame timing

63 min active / 71 min total

Average FPS

143

Session average

1% low

78

Average of the worst 1% of frames

0.1% low

26

Average of the worst 0.1% of frames

Frame p99

10.6 ms

Time per frame, in the slowest 1%

16.7ms · 60 FPS33.3ms · 30 FPS0 s36 min71 min

Median frame time of each slice (ms) over the session. Red dots = slowest frame of a slice, when it clearly breaks from the session’s pace.

Slow frames (335)

34.0 s lost
Game computation324(34.7 s)
Not enough RAM6(1.4 s)
Drive loading5(0.5 s)

System state

CPU, GPU, VRAM averages and temperatures

Game CPU

?

45%

GPU

?

68%

CPU temp max

?

68°

60° on average

GPU temp max

?

75°

73° on average

hot threshold · 90 °C CPUhot threshold · 83 °C GPU40 °C68 °C95 °C0 s36 min71 min

Processor · Graphics card over the session, peak of each slice. The dashed lines are the thresholds of the thermal summary.

Advanced sensors (PawnIO driver)

VRM max 60 °CCPU fan max 1,060 RPMGPU fan max 1,797 RPMCPU power avg. 115 WGPU power avg. 282 WHottest core #2 · 68 °C

Measurement conditions

  • V-Sync: off
  • Loading hitches excluded: 26
  • Measurement cost: 0.8% of the processor
Pace set by the graphics card

The graphics card set the pace on 89% of the frames: the usual situation for an uncapped game.

VRAM peak

?

5.8 GB

Input lag p99

?

113.8 ms